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    <title>Development Journal of a Raytracer  - Comments</title>
    <link>http://blog.fairies-unlimited.net/</link>
    <description>Development Journal of a Raytracer  - Developing a Raytracer and accompanying Editor</description>
    <dc:language>en</dc:language>
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    <pubDate>Wed, 10 Mar 2010 09:58:29 GMT</pubDate>

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        <title>RSS: Development Journal of a Raytracer  - Comments - Development Journal of a Raytracer  - Developing a Raytracer and accompanying Editor</title>
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<item>
    <title>Nicolas: To Do in March</title>
    <link>http://blog.fairies-unlimited.net/archives/1813-To-Do-in-March.html#c2856</link>
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    <comments>http://blog.fairies-unlimited.net/archives/1813-To-Do-in-March.html#comments</comments>
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    <author>nospam@example.com (Nicolas)</author>
    <content:encoded>
    ¡Hola!
 , 
 Gracias

&lt;a href=http://www.hope4live.com/&gt;Nicolas&lt;/a&gt; 
    </content:encoded>

    <pubDate>Wed, 10 Mar 2010 07:35:11 +0100</pubDate>
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    <title>counterlord: Channel Material - 27</title>
    <link>http://blog.fairies-unlimited.net/archives/1809-Channel-Material-27.html#c2855</link>
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    <comments>http://blog.fairies-unlimited.net/archives/1809-Channel-Material-27.html#comments</comments>
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    <author>nospam@example.com (counterlord)</author>
    <content:encoded>
    Hello,

can anyone tell me which is the best counter strike guide ? &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;...i found this one :

http://www.downloadzdb.com/Counter_Strike_Best_Guide

What do you rise up with primitively it ?

Thanx in advance

Sorry for my bad english :s 
    </content:encoded>

    <pubDate>Wed, 10 Mar 2010 04:29:51 +0100</pubDate>
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    <title>MichaellaS: Java and Mobile 3D</title>
    <link>http://blog.fairies-unlimited.net/archives/662-Java-and-Mobile-3D.html#c1830</link>
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    <author>nospam@example.com (MichaellaS)</author>
    <content:encoded>
    tks for the effort you put in here I appreciate it! 
    </content:encoded>

    <pubDate>Tue, 21 Jul 2009 21:50:14 +0200</pubDate>
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    <title>Josef: Conversion to Visual Studio 2008 (from Visual C++ 6)</title>
    <link>http://blog.fairies-unlimited.net/archives/980-Conversion-to-Visual-Studio-2008-from-Visual-C++-6.html#c1708</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/980-Conversion-to-Visual-Studio-2008-from-Visual-C++-6.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=980</wfw:comment>

    

    <author>nospam@example.com (Josef)</author>
    <content:encoded>
    There are some things I learned which would have been useful before. The biggest hassle is a bug in VS2008 which is still not fixed in SP1. When the compiler encounters functions it can&#039;t find it sometimes breaks the pdb-file and all further compiles fail. You have to clean or rebuild the project. That problem cost me a lot of time, as it always only reports one or two of these cases and then can no longer compile.

The main reason it happened to me was, that GCC and stlport seem to have much more dependecies in their headers, so often one dragged in others. VS2008 doesn&#039;t do this, so I had quite some problems. What I learned is, that you should clean the project and then build one cpp at a time. It seems that then the pdb rarely breaks, even if it hits a condition which would otherwise cause that bug.

A second bug which is fixed in SP1 is, that the incremental linker tends to crash when a lib is written and at the same time used (happens when you don&#039;t use the project dependencies). Then it pops open a dialog and the build stops. Unattended builds are no longer possible with this bug.

Something not directly related is the ability to use parallel builds. VS2008 can build multiple non dependent projects, one per core (like VS2005 also could). That is the reason why it can make sense to not use the project dependencies. But VS2008 can also build in parallel in one project, which depending on the machine can speed up compilations quite a bit. In my case I have a dual processor quad core system (no hyper threading), so 8 cores and building 8 files at once makes the build fly through especially for large projects (my biggest module has 155000 lines counting everything, even empty lines). The settings and conditions are not easy to find: http://msdn.microsoft.com/en-us/library/bb385193.aspx

It boils down to setting /MP in the C++-compiler, switching off the precompiled headers and minimal rebuild (in the tab &quot;Code Generation&quot;). 
    </content:encoded>

    <pubDate>Thu, 04 Jun 2009 21:20:03 +0200</pubDate>
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    <title>Malcolm: Conversion to Visual Studio 2008 (from Visual C++ 6)</title>
    <link>http://blog.fairies-unlimited.net/archives/980-Conversion-to-Visual-Studio-2008-from-Visual-C++-6.html#c1707</link>
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    <author>nospam@example.com (Malcolm)</author>
    <content:encoded>
    Congrats on your C++ conversion!

I am also in the midst of converting (a lot) of VC6 code to VC2008. Can you give me any pointers on how to do it? If you have the time, could you please email me with any useful advice that you wish someone told you when you started your own conversion?

Thank you. 
    </content:encoded>

    <pubDate>Wed, 03 Jun 2009 21:01:52 +0200</pubDate>
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    <title>Josef: Waves - Animated</title>
    <link>http://blog.fairies-unlimited.net/archives/224-Waves-Animated.html#c1232</link>
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    <author>nospam@example.com (Josef)</author>
    <content:encoded>
    Comments closed to spammers. 
    </content:encoded>

    <pubDate>Sat, 05 Jul 2008 18:19:11 +0200</pubDate>
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    <title>Josef Meixner: Optimisation for the OpenGL part and a nice book</title>
    <link>http://blog.fairies-unlimited.net/archives/77-Optimisation-for-the-OpenGL-part-and-a-nice-book.html#c1103</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/77-Optimisation-for-the-OpenGL-part-and-a-nice-book.html#comments</comments>
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    <author>nospam@example.com (Josef Meixner)</author>
    <content:encoded>
    Comments closed due to abuse by serial spammers. If you want to comment, please send a mail. 
    </content:encoded>

    <pubDate>Sun, 13 Apr 2008 21:14:11 +0200</pubDate>
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    <title>Idetrorce: T-Shirt - UV Mapping - Example</title>
    <link>http://blog.fairies-unlimited.net/archives/768-T-Shirt-UV-Mapping-Example.html#c959</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/768-T-Shirt-UV-Mapping-Example.html#comments</comments>
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    <author>nospam@example.com (Idetrorce)</author>
    <content:encoded>
    very interesting, but I don&#039;t agree with you 
Idetrorce 
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    <pubDate>Sat, 15 Dec 2007 13:37:44 +0100</pubDate>
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    <title>Josef Meixner: To Do in September</title>
    <link>http://blog.fairies-unlimited.net/archives/732-To-Do-in-September.html#c849</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/732-To-Do-in-September.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=732</wfw:comment>

    

    <author>nospam@example.com (Josef Meixner)</author>
    <content:encoded>
    I obviously don&#039;t read my blog via the RSS stream, but yes, only the last 15 items are in the stream. But if I understand the configuration correctly, then you shouldn&#039;t miss entries, as the software keeps track and shows all the unread entries.

I don&#039;t think it would be a good idea to extend the settings to all 730 entries, it would take quite a bit to download, I fear &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/wink.png&quot; alt=&quot;;-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt; 
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    <pubDate>Wed, 05 Sep 2007 17:58:18 +0200</pubDate>
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    <title>Stephan: To Do in September</title>
    <link>http://blog.fairies-unlimited.net/archives/732-To-Do-in-September.html#c846</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/732-To-Do-in-September.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=732</wfw:comment>

    

    <author>nospam@example.com (Stephan)</author>
    <content:encoded>
    Cool blog you have there!
I am very interested in reading it all from the beginning, but the RSS feed wouldn&#039;t download all the posts and I don&#039;t want to browse through the site everyday.
Do you know a solution? 
    </content:encoded>

    <pubDate>Wed, 05 Sep 2007 04:00:22 +0200</pubDate>
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    <title>Christine: Trip to California</title>
    <link>http://blog.fairies-unlimited.net/archives/129-Trip-to-California.html#c60</link>
            <category></category>
    
    <comments>http://blog.fairies-unlimited.net/archives/129-Trip-to-California.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=129</wfw:comment>

    

    <author>nospam@example.com (Christine)</author>
    <content:encoded>
    coooool car &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;

great, that the internet seems to work ... &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;

I will follow your reports .... !!

Have fun &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;

Christine 
    </content:encoded>

    <pubDate>Thu, 28 Jul 2005 21:43:06 +0200</pubDate>
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<item>
    <title>Christine: Goning to California (finally)</title>
    <link>http://blog.fairies-unlimited.net/archives/128-Goning-to-California-finally.html#c59</link>
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    <author>nospam@example.com (Christine)</author>
    <content:encoded>
    Hi Josef!

Have a good flight and enjoy your holiday and the SIGGRAPH ...

In case of any trouble, call me &lt;img src=&quot;http://blog.fairies-unlimited.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;

Hope to hear from you soon,
Christine 
    </content:encoded>

    <pubDate>Wed, 27 Jul 2005 12:35:07 +0200</pubDate>
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    <title>Josef: Fractal Landscapes</title>
    <link>http://blog.fairies-unlimited.net/archives/105-Fractal-Landscapes.html#c33</link>
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    <comments>http://blog.fairies-unlimited.net/archives/105-Fractal-Landscapes.html#comments</comments>
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    <author>nospam@example.com (Josef)</author>
    <content:encoded>
    I actually thought about that. I could easily apply a lowpass filter to the images. That would get rid of the spikes quite easily. And I guess, Terragen does the same, as you can calculate the cut-off frequency from those parameters.

Problem is, that I can&#039;t do it in the state the code is currently. I have thought about it and think, I have an idea how to change the code. But I will have to think it through a bit longer. 
    </content:encoded>

    <pubDate>Mon, 13 Jun 2005 18:09:13 +0200</pubDate>
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    <title>Nikashera: Fractal Landscapes</title>
    <link>http://blog.fairies-unlimited.net/archives/105-Fractal-Landscapes.html#c32</link>
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    <comments>http://blog.fairies-unlimited.net/archives/105-Fractal-Landscapes.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=105</wfw:comment>

    

    <author>nospam@example.com (Nikashera)</author>
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    The pointedness along the top edge of the mountain range should be able to be smoothed out.

Even though it is not the same thing, on Terragen, I had to increase the  (x, y, slope) of the mountain peaks in order to make them look more realistic.

Maybe your Raytracer can do the same? 
    </content:encoded>

    <pubDate>Sun, 12 Jun 2005 22:17:10 +0200</pubDate>
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    <title>Josef: Cog wheel</title>
    <link>http://blog.fairies-unlimited.net/archives/94-Cog-wheel.html#c16</link>
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    <comments>http://blog.fairies-unlimited.net/archives/94-Cog-wheel.html#comments</comments>
    <wfw:comment>http://blog.fairies-unlimited.net/wfwcomment.php?cid=94</wfw:comment>

    

    <author>nospam@example.com (Josef)</author>
    <content:encoded>
    I know what you mean. I also don&#039;t get it, as it is rather simple. The transmission ratio of two wheels is simply the ratio of the number of teeth or, equivalent, that of the diamaters. Three cog wheels never make any sense, as you can leave the middle one out. To get a bigger transmission ratio simply connect a small and a big wheel on the same axle.

Nothing to it, but it seems, nobody cares. That is, why I added that last parts of some of the most ridiculous errors. 
    </content:encoded>

    <pubDate>Sat, 28 May 2005 09:44:26 +0200</pubDate>
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